(en) Turkey, DAF - Meydan #27 - "VIRTUAL REALITY" - Ece Uzun
(tr) [machine translation]
Every day, the player's number in the thousands, even millions of games to reach ten
thousand ... Sims, Second Life, and many others of Dota 2. Matrix of PC games into our
lives beyond the scene of the movie, apart from the real life sense of mobilizing
individuals aims to open the doors of their brand new life. ---- Second Life, does the
escape from reality? ---- Second Life, inspired by the science fiction novel Snow Crash
has developed a simulation environment. The most important rule of the game, the lack of
boundaries. If it does based on the user's own imagination and push the boundaries of the
imagination. ---- Individuals can be edited in this world completely different from real
life, it is self-created avatar. You can make friends with characters created by this can
socialize. The game with other users (with their avatar in the game) can contact, you can
set up business can make money. The currency used in the game of Linden dollars. 262
Linden dollars corresponds to $ 1. In addition, users can use the money they earn in the
game everyday life, even so "can prosper".
Initially, the US, the game exceeds the number of million users in countries such as
England Brazil; In the world there are now about ten million users. A game user "If you
are not on-site mental health, in every sense, you are not an adult, this game is very
fast and takes you under the influence of reality from under your chair." He describes by
Second Life.
This virtual reality simulation systems, defined as a game rather than exceeding the
number of millions of virtual reality and "reality" concepts, emerges as a state need to
query.
What is Virtual Reality?
Virtual reality, of a specific real-world situation created by a three-dimensional
computer simulation. User created this simulation as sensory perceptions with various
devices worn on the environment. And thanks to these devices control the simulation
environment. All of these systems, virtual reality (virtual reality) is defined.
"Reconstruction of the truth" as defined as the density of these systems have been
developed and used in the 90s. Before the development of simulation systems, in 1940 the
first trials began artificial intelligence, II. The Nazis used the algorithm to solve the
Enigma machine during World War II and began to be developed in the 70s Microsoft, Apple,
large companies such as IBM, have continued to develop these systems.
2000s to the point, especially when we encounter in the virtual reality computer game "the
world's second promise" is being offered to individuals, studies are underway on the
increased use in every area of life. Especially for use in education, "the new world" in
the name to listen to the footsteps it stands at a critical point.
Old World, New World
Registered with determination and sociological theories on media philosophy releasing Jean
Baudrillard simulation importance in order to look at different aspects of the system.
When he was not created by just computer simulations, starting from Disneyland today we
see ads on television constantly reveal their theory of the simulation. According to him;
pirates, this great game in the real world as something that is not composed of monsters,
actually fulfill the task successfully within the system. What attracted people to
Disneyland, America looks like a miniaturized shape is formed. Disneyland park is car
parking and individuals find themselves in the face of a thousand kinds of toys. Contrary
to the pleasure of life by these toys as well as outside, the temperature inside a large,
is that compassion and smiling faces. It contains the crowd in the park is great
contrasts. Inside, thousands of varieties of toys; dragging from place to place as people
of the river, out of the loneliness, the toys in real life, that is, return to the car.
Defined as delusion hallucinations before, the virtual reality "reality" is quite
effective in order to explain the concept of density. Delusion "an incorrect inference
about external reality actually claiming the existence and condition of not to accept the
contrary" is defined as. Virtual reality on individuals and on society domain also seem
like there are in fact non-existent status is based on feel and create a new reality. If
virtual reality is so stark reality of how close considered successful. Performed to the
desired dreams, reality does not fit the current situation. So always find the perfect
moves the motive to imagine excellence. And it would have been an endless loop.
Individuals with a "second life" due to his virtual reality; individuals available to
remove from reality, is to make available to ignore the facts. In the world created by the
system, individuals who they want to see in the system; gradually moving away from the
current reality is lost and lonely. Thus, the system can not take self-protection and the
reality lived by attacking individuals fall into the world offers no consolation.
Immerse yourself in this new world where individuals; There is the world, that is not
liberation from the old world, it is a false escape made following options provided by
the system. ECE Long
eceuzun@meydangazetesi.org
http://meydangazetesi.org/gundem/2015/06/sanal-gercek-ece-uzun/