Can represent an ideological conflict in a game is both historically accurate while
leaving the elbow to players and players to diversify parties. This was attempted to
Ananda Gupta and Jason Matthews who give us here one of the best games dealing with the
Cold War. Wargames specialist, publisher GMT abandon its warlike theme to deliver a set of
territorial domination without a fight. The war severely punished even as the first player
to trigger hostilities leading to nuclear holocaust automatically loses the game. -- In
Twilight Struggle, both players embody one of the two superpowers of the time, the United
States and the USSR, 1945-1989. The goal: to impose its ideology and use all means to
switch the rest of the world in your camp. But even for the two giants, it was not
possible to deal with the whole world all the time.
A smart card system, taking historical events, forcing players to focus on certain parts
of the world at key moments in history. If all goes well, the Warsaw Pact should take
place before the missile crisis and Nasser before Thatcher. These events are the salt of
the game because they put the two participants facing complex choices at almost every turn.
Rich and well documented, Twilight Struggle is a concentrate of history. It may, however,
blamed some Anglo-centrism in the vision with historical shortcuts sometimes a little
faster. By immersing the player in the heart of 40 years of twisted maneuvers and
disinformation where all shots were allowed, the game designers remind us that if one
ideology finally won, the victory was marred by too much violence to the Winners can enjoy
long in flavor.
Nico (Paris North East)
Twilight Struggle - Jason Mathews & Ananda Gupta - ed GMT games - Play Rule EN FR
available - approx 60 euros
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